EcoE
Eco
Jan 28

The Third Industrial Revolution

In ECO, the 1st Industrial Revolution is featured by steam engines and mechanical power, mechanization of agriculture, development of steam-powered vehicles and the shift of water- and windpower towards coal. In ECO, the 2nd Industrial Revolution is featured by the shift towards electrical power, production of alloys like steel, mass production and advancements in transportation towards liquid fuels. In ECO, that kinda is the end. What I miss would be a thing to look forward post-meteor. ECO is a game caring about the world around you. In RealLife, we experience something in our industry, hearing words like "Sustainability" and "ECO-Friendly". Some may call it the 3rd Industrial Revolution. The shift of transportation towards electrical "fuel" like batteries and hydrogen. The shift trying to convert all energy-related requirements of industry towards renewable, like replacing coal/coke for blast furnaces with hydrogen. Trying to find alternatives to things which can't be converted. Going from fuel-dependent energy sources solely towards renewables and working on stabilizing the electricity grid by exploiting means to store excess energy to buffer; like accumulators and pumped storage power plants. Diving into the world of (smart) logic to increase efficiency of processes. In short: Cybertruck-Pickups, RGB-LED-Strips, Smart-Networking, Hydrogen-Plants, Solar-Walls and (for example) all the processes to extract Lithium from Sand to create those accumulators and what else. Wouldn't be fun if it was an easy task. And The 3rd Industrial Revolution definetly is not a cheap nor easy task, it does pose yet another risk towards the ECO, with the goal to achieve an even more robust future for the long- instead of short-sighted. And to be honest, I would love to see the hard work of people which went into the cities somewhen transforms into what could be a (positive) version of Cyberpunk. The "SciFi" version the older of us remember emerged in the 80s alongside (LoFi) synth music with shiny roads, skyscrapers filled with LED-lights, driving down the road in our Delorean DMC-12.
PendingPending

Feb 14, 2024

ECO is an educational game and it wouldn't educate if it was easy to reach the tech to shoot the meteor. And it isn't the 3rd industrial revolution: 1. Steam 2. Belts 3. Digitalisation 4. Automatisation (whole factory and suppliers know when and where a screw is needed) <- we are here -> 5 . Autonomisation (whole factory knows how to optimize processes better than we do) Step 5 would be an interesting topic for ECO, too. Would be interesting to see how humans earn money if all work is done by machines. As an investor I would want to have a market as large as my production capacity. Would investors teach robots basic needs and greed and sell their stuff to those robots instead? Or would they leave us just enough jobs that humans could buy their stuff? Or would we melt with tech to be robot and supervisor in one? Or would we have a completely different society that finds new ways to define satisfying tasks? This will happen in the next 20 - 30 years, awesome times ahead!

Feb 8, 2024

It might be tricky making this interesting to players, though. Eliminating the meteor without destroying the ecosystem is a nice goal that almost always marks the end of the server (and eventual restart). Keeping the world alive _after_ that... would need new challenges and ideas, IMO. Most likely, the majority of players would leave after the meteor is destroyed, so all that economy built up to destroy the meteor will stop, and with it the climate theme as well. You'd need to find a reason for people to keep playing first to make this interesting.

Feb 1, 2024

TECHNICALLY mechanical power is the first revolution (into the middle ages), bringing us from T1 to T2, and mechanics is the second revolution from T2 to T3. (Electricity being the third from T3 to T4), which brings your suggestion to the fourth. But definitely further exploitation from space to the bottom of the ocean could be an interesting continuation of the game of civilization, which is more about the people and the journey than the destination....