Horses, Animal Husbandry, and Pets! [Detailed]
Summary: Some Animals could be Tamed. Horses / Mules could be used for early offroad Transportation but which drop manure, a pollutant. Animal Husbandry would become a new specialization under the...
Trains!
I am loving the new boats.... can we have trains next please!
Selling power/electricity
I think it would be a good addition to a feature where you would be able to sell electricity/power. So players would be able to build a power station of sorts, which could tie in nicely with the...
Wire Electricity/Power
Instead of working radius in my opinion power and electricity should be connected to machines by wire from some pole or something. It should suppress energy theft by neighbours :)
Minecarts
It would be so cool if you could build a simple rail/minecart system to transport rocks and ores out of a mine. Currently, the best early-game way to move stuff out of a mine seems to be moving...
Reason for clothes
Make tailoring more worthwhile by giving bonuses to skills when certain clothes are used. Also make clothes degradable needing a tailor to repair them. The tailor needs to feel more appreciated.
Tractor trailer
Tractor trailer with more space than trucks but tractor is slower than trucks and then farmers (and others) can bring a lot od stuff without car ;)
Animals: habitat destruction
Animals tend to spawn everywhere, including right next to cities. As fun as it is to have bison and jaguars running through my living room, realistically human development should probably scare off...
MAILBOX/offline messages
give us the ability to send and receive mail offline. have it be a feature only possible when you craft a mailbox so folks can leave mail for you if they need something or are trying to communicate...
Freighter Ship
Transporting bulk goods via water is the most cost efficient transportion in real life. Currently the best players have is using the industrial barge with multiple trucks on it. Instead the best...