EcoE
Eco
Jun 19

Survivor Talent Changes

I'd like to see more talents here to offer some extremely useful buffs This will also follow the system where if you pick 1 all others increase star cost by 1. This is to balance out the options. Accessing them also requires learning more skills and leveling those skills so reaching some of these are locked behind later progression of the game. Level 1 1 Star - Add 10kg Base Weight 1 Star - Increase Run Speed by 10%. Level 2 1 Star - Remove Calorie Consumption when attacked by wild creatures. 1 Star - Reduce Calorie Consumption in the water by 50%. Level 3 2 Star - Increase Housing Exp by 25%. 2 Star - Increase Food Exp by 25%. Level 4 1 Star - Reduce All Calorie Consumption of Work Orders by 10%. (stacks) 1 Star - Reduce All Calorie Consumption of Harvesting by 10%. (stacks) Level 5 3 Star - Reduce All Calorie Consumption of Work Orders by 25%. (stacks) 3 Star - Reduce All Calorie Consumption of Harvesting by 25%. (stacks) Level 6 3 Star - Double the quantity of items that can go in your hands. I.e. 40 Sandstone to 80 sandstone. Also doubles the hold quantity of all tools and building components. 3 Star - Allow Hands to Hold 2 Types of Resources (doesn't allow more to be picked up, but you can have 20 sandstone and 20 granite for example). Level 7 4 Stars - Unlock an additional profession. 4 Stars - Reduce Star Requirements of all Skills By 2.
PendingPending