EcoE
Eco
Feb 23

Star generation as a function of player activity.

Just a thought, that the star generation should have a multiplier based on population and activity. That way those that are playing can catch up, gain stars and provide as others fall off. Maybe you'd need to have it subtract from the offline generation of the inactive players so they don't come back with too many stars and throw the system out of balance. I don't know, feels complex but doable.
PendingPending

Feb 23, 2024

I also just watched the exhaustion stream and I'm thinking exhaustion as a function of how long you've slept in a bed, and also possibly as a function of player activity like I mention for star generation. If lots of people are playing you get less production per person. These would provide more work capacity as the game progresses in the form of better beds and more work output per person as people come and go from the server.