EcoE
Eco
Mar 13

Shop Stops Buying When Currency Falls Below Limit

Problem: People make mistakes and markets change overnight, and someone's hard work via currency can be wiped out. While banks let users make accounts to mitigate how much they can lose, few know the feature, and it still isn't ideal. Solution: Allow a limit for a shop such that if you fall below X currency the shop will stop buying product OR turns off. This is a huge pain point for new players to lose days or hours of work due to a simple mistake and come in with nothing.
CompletedCompleted

changed status toCompleted·last week
last week

This suggestion has been implemented in Update 14.2.

Jul 26, 2024

Yes! this, there is so much hassle that come out as a result of this. If your shops would just turn off all buying when you reach your set limit, life would be much easier. Yes you can do stuff with banks, but it's just too late and too much of a hassle. It would also declutter and help the store-browsing screen if people that didn't have money above their limit just didn't show up

Jul 3, 2024

inactive Shops shouldnt get displayed anymore or less displayed in economy window. E.g: if none trade happend in 3 or 5 days

May 8, 2024

This right here, in my opinion, is the single largest reason players that do leave, stay gone. A currency limit would be a simple mechanic to mitigate a seriously frustrating circumstance, while items have limits, and you are right, banks are there to create a separate “savings” account, we generally don’t have access to the bank when we need this feature, and shops are to enable us to be a part of the economy while offline… in which time that economy changes… currency limits would allow us to save a bit of money to get back on our feet if we accidentally purchase too much.