EcoE
Eco
Jan 11

Shop Quality of Life

"Copy/Paste store settings" - Its a big chore to make the same store in a different location. This feature would encourage businesses to branch out to different settlements. "Adjust all prices by x%". - Convenient when you have 100 buy/sell orders and need to drop/raise prices across the board. Also removes the math when switching to a different currency. "Bulk discount" - A way to automatically provide a discount when a player buys X amount of product "Bundle" - discount when buying a variety of items. This could simply be putting a price tag on a shop category and buying the category means you buy everything included in it. "Special Reservation" - Allows the shop owner to reserve items for a specific player. Particularly useful for large custom orders. This could also work as a new type of contract a player can create. "Include ingredients" - When selecting items to put up for sale, you can tick a box that will automatically add the ingredients needed to craft it in the other section of the shop.
ReviewingReviewing

Aug 26, 2026

anything improving shope logic and handling is extremely needed. I rather this than husbandry to be honest as shops (the main part of economy which is the main part of eco) are just pain

Mar 10, 2026

I definitely agree with copy/paste, save/load, Adjust all prices by x%. There's nothing worse than being a monkey all the time. I have a standard for how I set up a store and I usually keep it between servers and I don't enjoy setting up a store all the time and for multiple currencies. Or rather I hate it in this game. And I wouldn't be mad at all if one store could use 2 currencies and the customer could choose which currency to pay in, just like in real life.

Nov 30, 2024

- Copy items prices from one shop to another and save blueprints of prices of items, for the match or other matches in the future. - Fast mirror copy system of multiple items both for sale and purchase - A feature that I would really appreciate would be to be able to set with a single setting the price of all the agricultural products to 0.2. Another example would be to set all the prices of the basic research papers to 5 always in a single setting instead of one by one. - A way to accept more currencies or credits from the same store at the same prices or even set different prices based on currencies from the same store. - A quick method to be able to increase or decrease in % the price of all the items present in a store to better manage the inflation or deflation of the currency value - Ability to set a target item for purchase, such as Rows food tag, Logs tag, etc... - Absolute purchase or sale of a limited number of items per player or title: for example so that each player can purchase from my store maximum 5 dendrology research papers basic

Aug 25, 2024

This suggestion is AWESOME. +1

Jan 17, 2024

Store information is already saved in the object when it is picked up and restored when it is planed down again, being able to copy that stored information and paste it into another object (of the same type) would be a great QOL change. This can also be done for signs too.

Jan 11, 2024

The issue is under review insofar retaining / copying store settings go. Please for future suggestions, try to keep them limited to a single suggestion per issue so players can vote on them separately and we can mark them separately as well.