I definitely agree with copy/paste, save/load, Adjust all prices by x%. There's nothing worse than being a monkey all the time. I have a standard for how I set up a store and I usually keep it between servers and I don't enjoy setting up a store all the time and for multiple currencies. Or rather I hate it in this game. And I wouldn't be mad at all if one store could use 2 currencies and the customer could choose which currency to pay in, just like in real life.
- Copy items prices from one shop to another and save blueprints of prices of items, for the match or other matches in the future. - Fast mirror copy system of multiple items both for sale and purchase - A feature that I would really appreciate would be to be able to set with a single setting the price of all the agricultural products to 0.2. Another example would be to set all the prices of the basic research papers to 5 always in a single setting instead of one by one. - A way to accept more currencies or credits from the same store at the same prices or even set different prices based on currencies from the same store. - A quick method to be able to increase or decrease in % the price of all the items present in a store to better manage the inflation or deflation of the currency value - Ability to set a target item for purchase, such as Rows food tag, Logs tag, etc... - Absolute purchase or sale of a limited number of items per player or title: for example so that each player can purchase from my store maximum 5 dendrology research papers basic
This suggestion is AWESOME. +1
Store information is already saved in the object when it is picked up and restored when it is planed down again, being able to copy that stored information and paste it into another object (of the same type) would be a great QOL change. This can also be done for signs too.
The issue is under review insofar retaining / copying store settings go. Please for future suggestions, try to keep them limited to a single suggestion per issue so players can vote on them separately and we can mark them separately as well.
anything improving shope logic and handling is extremely needed. I rather this than husbandry to be honest as shops (the main part of economy which is the main part of eco) are just pain