Jul 1
Separate concrete speciality (nevermind balance suggestions)
Just wanted to suggest maybe crazy sounding, but reasonable change. Thing is to swap masonry and mining on specialties "tiers" plus add new speciality for concrete by separating it from masonry and adding some new recipes. Such as maybe concrete anti-parking hemispheres, some sort of resource cost efficiently non-tier but nice looking columns(3x1 or 4x1 blocks), some modernism looking statues, something kinda breakwaters. Masonry must be tier 1 equal to logging and mining already waiting for basic engeneering+ shipwright/tailoring to be learned to make something crushing etc. Why not to improve it little bit and send to 2nd tier? Geology Research Paper Basic for masonry with cost of 10 mortared stone. And Geology Research Paper Advanced for Mining with cost X of stone and Y of crushed stone. Maybe this swap must cause some masonry statues nerf at housing points.
Pending