EcoE
Eco
Feb 12

Self Improvement should have its own independent XP Multiplier

Currently Self Improvement is affected by the normal XP multiplier, which makes it very punishing for early adopters on slower servers, as those who put in the work in in the first days with Skills like Campfire Cooking, Hunting, Gathering and Logging to get the ball rolling while good food and housing is scarce are punished for it by not being able to reach as high of a Self Improvement Level as people who sit out the growing pains of a server. So my suggestion would be to give the Self Improvement a multiplier that is inverse to the star gain rate. So on a Very High Collab Server you would get to 7 when you finish leveling up 2 specialties, while on a Low Collab Server you only get there after 5 or more.
PendingPending

Mar 4, 2024

Can you describe how they are punished? They will always have a higher total XP than someone joining later as long as they continue to play and optimize? There might be a calculation bug or the system not working as intended to begin with.

Mar 4, 2024

It shouldnt be a problem on smaller servers or servers with fast skill gain (because you will reach SI level 7 anyways), but server with a high population and high/exponentially increasing requirements for more stars. The diet of the people on these servers will be mostly charred fish and meat for the first 2-3 days, so their XP multiplier will be abyssmal if they do much of the work necessary to get stuff moving. But they will still do a lot of it and by that leveling up their professions (which is good), but as Self Improvement is tied to the XP multiplier they will earn much less XP for Self Improvement than the people who are just sitting out that period and are then able to eat the good food after gatherers brought in the first harvests. I know its a small problem and niche situation that happens in, but it also affects those jobs that profit the most from the self improvement perks the most. Namely Hunter, Miner and Logger.

Mar 19, 2024

Dennis Scholz If you take a profession early on in the servers cycle when only tier 1 food and tier 1 materials are available and then level that skill all the way up to level 7 you will earn much less Self Improv. XP compared to a person that joined the server when T3 cooking and T3 materials are available and picked the same skill and leveled it to 7. Roughly 2.5x-3x less self improv XP. Self Improv XP earned on profession lvl-ups should be a static value and not scale with current players XP. That would solve the issue.