This is now more difficult since food is spoiling. But actually a cool new possible mechanic to store goods for the winter breace yourself...
Would be great, but how to have that in-game ? Whuch duration ? 4 seasons is meaningful for temperate biomes, but tropical/desert are more like dry/wet season. Main effects would be visual and on agriculture, but it may complicate things
Xavier Weber That's a good question, it would be a pretty complicated concept. I'm not sure which duration would be reasonable for one season. Imagine it like this though: because of higher pollution, you get less snow in the winter from the higher earth temperature. and in summer when it gets too warm, plants die easier, when not in the right biome. dessert could spread over time from the rising temperatures. what do you think?
Erik Kiszely I like the idea of biome evoluting through time and gameplay, modeling concepts like deforestation, urbanization, warming effect. If we have like 1 day = 1 season (so people connecting same hour every day could enjoy the changes), it will mean some impact on cultures, with plants having a preferred season. It should also be different throughout the world, since we have a whole planet, and that's an issue in Eco because there is no North/South : you loop on X and Z coordinates, it is not a sphere, so you cannot have a tropical section, temperate and cold bands.
Adding seasons could create entirely new logistical challenges. During winter, outdoor farming could become impossible, forcing players to anticipate food production and build up reserves before the cold season arrives. Greenhouses would suddenly become extremely valuable, allowing year-round food production at the cost of significant energy consumption. An idea that could make this even more interesting would be to have opposite seasons between the northern and southern hemispheres. This could naturally encourage international trade, with northern cities importing food from southern cities during their winter, and vice versa.