As always: Why dont give the player the option to choose which system they like more. give us 1 more button in crafting tables "Consume intelligent" If this is set use the new system. if not, use the old. For me / our group of veteran players we would also love to see a better system in production management. Its what Shizuka Satsuki wrote 31. Jan. 2025... We need a option to set which specific item should be used when a recipe use a "TAG".
When you remove using items that rot versus items in the order to be consumed, you forced complexity for the sake of complexity, being forced to have other special storages to keep the wrong item from being consumed is ... I can't even put a word to it and remain respectful... SORT moves items by age among other things so if I wanted things to merely be consumed by age there is already a mechinism that meets that need.
Just got done making a post about this on Steam, and the dev led me here. I made pretty much all the exact same points, right down to the topped porridge example (popular staple food, I suppose). I agree that this needs to be reverted ASAP until a better system is implemented for prioritization. I practically can't have long term projects running when I'm offline because of this. There's a mod for Rimworld I use that lets each work order on a table use different prioritization methods, and also a table setting that defaults every work order to a specific mode. I think that would also work well here. For example: "Prioritize larger quantity, prioritize expiring sooner, prioritize by placement..." etc.
I completely agree, please at least revert. I've done a fair share of cooking before the change. It was never great (because of the impossibility to 'tell' a recipe which generic ingredient to use) - now it's a real nightmare. I started a game on SP and it seems completely random which ingredient is used especially when you start, because on mouse-over all the ingredients tend to have the same 100% shelf-life... Ideally, we'd have more control over the order in which the ingredients get taken (as in: the possibility to craft variants of the recipes). However, I understand if that is difficult to implement. But then at least give us back control over the order in which storage is used (left to right, top to bottom). Pretty please...
As previously mentioned, production recipes involving a tag rather than a specific item should have the option for specific ingredient(s) to be used, meaning that certain items could be excluded by player command.
For Update 14 we have implemented the ability to select which items in a tag can be used by a work order, which should alleviate the problem brought up in this suggestion. The suggestion itself is unfortunately not going to be implemented, as when doing that we have decided internally that we prefer the current approach that feels more natural for casual and singleplayer players.