EcoE
Eco
Jun 17

Progression speed

A group of friends and I have been playing 3-4 cycles a year for two years. We run the Burger Squad server. We all agree that the pace of early progression is much better with the recent changes, BUT for a 30 day meteor server, late game feels rushed. We have had to band together and just pour everything into making the lasers with the remaining 20 or so active players to shoot down the meteor. I think it's one thing for the basic upgrades to be 5% per level, but I think the game and pace of progression would be MUCH more enjoyable if AU were 7% and MU were 10-12% per tier. We have not gotten to experience any of the fun end game stuff at all because everything had to be poured into lab/lasers.
ClosedClosed

changed status toClosed·Jun 17, 2026
Jun 17, 2026

The module system is completely changing in the next update, as such this suggestion will unfortunately no longer be applicable with its release. I'm hence closing this suggestion as it cannot be implemented in the new system. Please feel free to submit a suggestion with more general feedback about progression speed or other systems you'd like to see changes being made to. Also make sure you actually selected the correct difficulty settings, the description you provided hints at that potentially not having been the case despite it is vital and extremely influencal on how the game plays and needs to be configured respectively.