Oct 26
Production efficiency tied to food and nutrition
On the servers I've played, cooking becomes irrelevant late game and causes those players to become less engaged. Another issue that some players that don't care about leveling just eat one easily growable thing like tomatoes. One option to make these mechanisms relevant the entire game could be to tie production efficiency to nutrition and food level quality. It could be tied to both quantity produced per input and the speed at which items are produced.
Pending