Luaan Huge block of opinions. Let me get just two facts clear: 1. Carboniferous didn't end because of too much or not enough CO2. Earth had a lot of tectonic movement and vulcanism back then. 2. Our C3 plants don't differ too much from plants 300 mio years ago. CO2 level for best growth is between 1000 and 1300 ppm. Our kids (some adults, too) are so scared about the idea, the world could turn into a fiery ball, that they stopped enjoying their lives. That "burning flameball" thingie didn't happen 350 mio years ago and it will not happen in the next 1000 years. If eco wants to be an educational game, teach our kids, that fear is never a good advisor. If you want to stick to that climate theme - show possibilities to deal with climate change in a positive way.
Joe Glas What opinions? There's a solid consensus among the scientific community about all of these. 1. I didn't say Carboniferous ended because of too much or not enough CO2. I said it _started_ with a large amount of CO2 and quickly dropped to essentially today's levels. That whole "carboniferous" (i.e. coal producing) era happened at _low_ levels of carbon dioxide. It wasn't _fuelled_ by high concentrations of CO2. The plants were much more productive _on average_ as concentrations dropped. 2. And again, those C3 plants mostly did their best work once the carbon dioxide concentration dropped. This is easy enough to see in the cores. While C3 plants can improve productivity in somewhat higher CO2 concentrations (and again - that only improves sugar production, to the detriment of other nutrition), that only applies when it's wet and cold. They are extremely vulnerable to drought and high temperatures, and yields _will_ drop like crazy with increasing carbon dioxide concentration. In laboratory conditions or hydroponics, _locally_ increased CO2 concentration can be used to improve yields (mainly for fuel use, though, rather than food - or in combination with supplements, for all the reasons I've already mentioned multiple times). The same is not true of farmland. The only ones I ever heard talking about "burning flameballs" were climate change denialists. Not even kids (though of course, in Europe, kids don't get textbooks made by fossil fuel companies for "education" :)). The game already gives you ways to deal with climate change in a positive way. But that still means large scale population displacements and crop failures. Of course, that hurts a lot less on tiny 2km planets with twenty people living there. In real life, one of the hopes for climate change mitigation is developing C4 strains of plants like rice and wheat. Exactly because C3's are the ones most affected by the changes we're getting from the increasing carbon dioxide. Being controlled by fear is a bad thing, yeah. Like being so afraid of the consequences that you completely ignore the problem for example :)
To make this worthwhile from a realism standpoint, you would need a _lot_ more nuance. Sure, many plants grow faster in an environment with more carbon dioxide... but that mainly means an increase in the production of sugars. It's not really a positive effect from a nutritional standpoint (beyond mere calories, of course) - it would make it much harder to balance your diet as foods get a higher proportion of sugar. That would be interesting, but also way too expensive to model IMO. Then there's of course the problem that most plants will be really unhappy about the increased temperatures, not to mention extremes in general. So to keep this realistic, zones where particular plants grow well should shift with the temperature and humidity changing, and there should be weather effects that would be able to destroy crops even in their "good zones". That's going to annoy a lot of people, and be a lot of effort to implement. For bonus points, most plants are harmed by the double-whammy - even if more carbon dioxide alone helps their growth, the combination of more carbon dioxide and higher temperatures hinders it. It would be nice to see the world change a lot more with impacts from climate change. To see new lands open up for agriculture, while others die out, and watch as the total agricultural production drops like a stone _despite_ the (fairly small) effects boosting (some) plant growth. I'm not sure it would be much fun, though. Balancing the ecology is hard enough as is, and this is still meant to be a pretty chill game. It would be a lot harder to make people work together to avoid climate change if someone could get very rich by exploiting that for his own benefit (any resemblance to real world issues is purely coincidental, of course :P). The truth is, most of the purported advantages of climate change are completely fabricated and unrealistic. Yes, we would probably be in a returning ice age by now if carbon dioxide didn't largely counter that effect; it's nice to avoid that. But by accepting that, you should also be a lot more critical of changing the climate further from the one we're used to. In short, to give this idea justice, we'd need at the very least nutrition of foods changing with respect to their growing environment (and feed for animals), more advanced climate modelling (to change biomes, temperature, humidity...), weather events and the intersection of that with population modelling (e.g. if biomes change too fast, the plants and animals wouldn't be able to spread fast enough to "seed" them, ending with vast stretches of wasteland). Having more simulation would be great, something akin to Sim Earth; setting up different servers with very different basic conditions like incident sunlight would be a lot of fun and pose interesting challenges. Right now, the game is a bit too rigid for that, I recon. It's more about building the communities, societies and economies than planetary modelling itself. If you don't get huckleberries, they cannot be replaced in any way - and you're not going to get any alternatives. It'd be great to make the whole game more simulationist, but it would also be a _huge_ undertaking (and I suspect it's going to be difficult or impossible to mod well). Be careful around people saying climate change is a good thing. Most of the arguments are suspicious at best, even if you only look at the local picture. I mean, why would you even mention water held in the air in a discussion about rising sea levels? That's pure propaganda fuel - as important as the water in the air is, the actual mass compared to the oceans is negligible and while it will increase with warmer air, it will _still_ be entirely negligible while humans can still survive on the surface without a space suit :D Water vapour is extremely important for climate modelling, but not because it in any measurable way counters sea level increase. Referencing the carbon dioxide levels in the Carboniferous period while implying they "created the fossil fuels" is also disingenuous. Those were different plants, for one (a huge amount of modern plants couldn't survive in that environment), and just as importantly, the Carboniferous was a period with a massive _drop_ in carbon dioxide - as the plants captured that carbon and it was stored in anaerobic conditions. In fact, at the end of the period, carbon dioxide levels ended up very similar to today's. Of course, the cooling and drying caused massive ecological collapses - you shouldn't take that as "see, carbon dioxide is actually great!" but as "climate change is dangerous, no matter which way it goes". And note that that was considered _rapid_ climate change, despite taking millions of years. Most of coal we know of formed _after_ this collapse, too - there was a huge bump in coal production over a few million years which caused climate change that killed off most of the plants responsible for that bump... and then coal production continued as before, with vastly lower carbon dioxide levels in the atmosphere, as well as general cooling and drying of the planet. Again, the lesson from that should just be "climate change is dangerous" (and "fossil fuel apologists _really_ like to twist facts, when they're not shamelessly lying outright"). Absolute humidity doesn't have much direct effect on life either; it's another red herring (even if we assume increased humidity would be better for us in the first place, which of course isn't true). For most things directly relevant to life (as opposed to general changing weather patterns and increased radiative forcing, for example), relative humidity is the important factor. That's what determines biomes, plant success, heating and cooling etc.