EcoE
Eco
May 2

Plumbing

Make more bathroom objects require water and generate sawage. (similar to the indusrtial sink)
PendingPending

Jun 5, 2026

I strongly disagree with this idea. Adding plumbing requirements to more bathroom items would just make setting up bathrooms tedious. I was actually about to make a separate post arguing that mechanic's sinks are already poorly balanced housing items that are not worth crafting, but adding to this discussion makes more sense. Sinks are a massive pain to set up. They generate far too much pollution (or way too much compost if routed to a waste generator). Despite that overhead, they don't provide a significant housing score bonus compared to stacking Pottery's small sinks, which are cheaper, smaller, and come with none of the plumbing drawbacks. Furthermore, mechanic's sinks unlock at a point in the progression when your bathroom housing bonus is usually already capped. Players have typically just maximized their rooms with a bunch of other items that recently became available, such as small sinks, bathtubs, toilets, towel racks, and large bathmats.