EcoE
Eco
Nov 1

Other conditions of start (post-apocalypsis)

I have a suggestion for the game developers to slightly modify the game's concept and run an experimental official server with the following settings: 1. Drop the meteor earlier, for example, 7 days after the start (a post-apocalyptic survival scenario). 2. Create a motivation for players to restore the planet's ecosystem through collaboration, introducing challenges along the way. 3. Change the ultimate goal (the meteor has already fallen, and players are dealing with the aftermath). For instance, Eco points could be awarded for specific actions by players, with the goal to accumulate these points. A leaderboard based on these points and final results could be shown by the server's closing day. 4. Extend the time until the server wipe. Economy (ECO) in the concept of the game does not work when everything is there, the economy works only when there is a shortage. The system of production, distribution, exchange and consumption of goods and services boils down to how to shoot down a meteorite that is boring as for me, in 4 years of early access already killed many meteorites, maybe it’s worth trying something new?
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