EcoE
Eco
Sep 16

Official Server start pattern causes world player collapses

Having a new server (official) reset and launch every Friday gives too much opportunity for players to abandon the server they're currently on. The official servers are seemingly always in a pattern of a initial burst of plyr #'s on day 1, but by day 7 when the next server on the list starts it's day 1 the #'s drop immediately on the older servers. Servers older then 14 days rarely have anybody left at all with this pattern constantly repeating itself. Too many plyers jump away too soon in these worlds. This is awful for the play experience in general on these servers as the mid to end game professions and objects rarely if ever get to be experienced fully, and this player plunge also means not stopping the asteroid. I have been playing ECO on and off for 2 -3 years (960 hrs on steam), usually always on the 'official' servers, and I have never see a world stop the asteroid. I assume it has happened, just that I've never seen it, nor has my friend who has played even more then I. There's a clear pattern of 100 or so players starting a day 1, by day 7 there's 40-50, day 12-14 10-20, and by day 14 and on plunging to 0. These drops always coincide with each new Friday start of the next on the list. Fix Suggestion: LAUNCH/RESET ALL SERVERS ON THE SAME DAY. Stop providing a new offramp to the players every week and instead give an experience that expects and rewards a longer commitment to any given server. This might effect a change for ECO that would be better for everybody.
ClosedClosed

changed status toClosed·3 weeks ago
3 weeks ago

This feedback has already been answered on Steam, where it was first posted: https://steamcommunity.com/app/382310/discussions/8/56817183… We have no plans to implement this change, hence I'm closing this submission.