EcoE
Eco
Apr 11

Natural Disasters/Non-meteor objectives

Disasters with regional impacts, whether dynamic or randomly generated would do a lot to change up gameplay between runs or provide post-meteor objectives. I'd definitely prefer anything added avoided destroying player progress. Things like crop diseases spreading that reduced crop yields significantly for a particular species (or slowing regeneration/spread of natural crops) until eradicated by quarantining and removing infected plants. This could help avoid monoculture farming, or help differentiate economics across the map and encourage server-wide collaboration.Wild fires that spread and leave burnt trees that give less wood, maybe even slowing or halting the growth of new trees and affecting soil nutrients and air pollution. This could keep lumberjacks busy cutting trees to create fire lines encouraging the spread where helpful and stopping it where hurtful (though I'd hope structures would be left out of this).Better options for irrigation, or damming water influencing the environment would be interesting too, encouraging mega projects for netherlands-like flood control to expand farming land and the consequences stemming from that.
PendingPending