If Items durability wasn't bad enough, you went and added wear and penalty to them.
Closed
changed status toClosed·Apr 16, 2026
Apr 16, 2026
Hello Antonio,
this tracker is intended for feature and improvement suggestions, but your post does not contain an actionable suggestion that players could vote on - I'm hence closing this post.
The maintenance and integrity system I assume you refer to has already been added to the game with Update 11 in 2024 and been continously expanded since then. Both systems are important mechanics supporting economies on multiplayer servers by providing a need to replace parts and tools, ensuring the relevance of professions throughout the game.
You can, as with most of Eco's features, adjust these mechanics to your liking or needs.
In this specific case, for example with the following configuration options in Balance.eco:
"MaintenanceDecayPercentage": 5,
"VehicleMaintenanceDecayPercentage": 10,
"MaintenanceDecayMultiplier": 1,
"ToolRepairPenalty": 0.2,
Hello Antonio, this tracker is intended for feature and improvement suggestions, but your post does not contain an actionable suggestion that players could vote on - I'm hence closing this post. The maintenance and integrity system I assume you refer to has already been added to the game with Update 11 in 2024 and been continously expanded since then. Both systems are important mechanics supporting economies on multiplayer servers by providing a need to replace parts and tools, ensuring the relevance of professions throughout the game. You can, as with most of Eco's features, adjust these mechanics to your liking or needs. In this specific case, for example with the following configuration options in Balance.eco: "MaintenanceDecayPercentage": 5, "VehicleMaintenanceDecayPercentage": 10, "MaintenanceDecayMultiplier": 1, "ToolRepairPenalty": 0.2,