Jan 13
Hydration
I think it would be a cool Idea to add 5th category for nutrition called Hydration.
Depending on how clean the water source is, it should give an appropriate multiplier for nutrition.
Different sources could be
Salt water -> worst multiplier
Contaminated Water -> bit better
River Water/Lake ->
Purified Water ->
Purified Water could hook into the settlement system via a water purifier (similar to the waste filter), which could supply clean water to the town
Pending
even when I like to have more option, i think you would just dring water 99% of a time, having one more resource to carry. but I would move this logic to the farming side of thing where you need clean water for plants to grow fast. but I dont want to be watering each plant separately, that would be tooo tedios, so maybe just pick the water from the ground and automatically irrigate it, fill it as a fuel. I know that if contamined ground it will not grow very well, but with this you can clean water in a laboratory and than bring fresh ok water for your farm. Similar water mechanism can be use for housing benefit (access to clean water will add 25% value, dirty water -25%) something like that this would create desirable water management to next level without bothering