EcoE
Eco
Jan 13

Hydration

I think it would be a cool Idea to add 5th category for nutrition called Hydration. Depending on how clean the water source is, it should give an appropriate multiplier for nutrition. Different sources could be Salt water -> worst multiplier Contaminated Water -> bit better River Water/Lake -> Purified Water -> Purified Water could hook into the settlement system via a water purifier (similar to the waste filter), which could supply clean water to the town
PendingPending

Aug 26, 2026

even when I like to have more option, i think you would just dring water 99% of a time, having one more resource to carry. but I would move this logic to the farming side of thing where you need clean water for plants to grow fast. but I dont want to be watering each plant separately, that would be tooo tedios, so maybe just pick the water from the ground and automatically irrigate it, fill it as a fuel. I know that if contamined ground it will not grow very well, but with this you can clean water in a laboratory and than bring fresh ok water for your farm. Similar water mechanism can be use for housing benefit (access to clean water will add 25% value, dirty water -25%) something like that this would create desirable water management to next level without bothering

Jan 25, 2025

love this

Dec 5, 2024

Could also let cooks make drinks then. :D

Oct 29, 2024

Agreed, I think Eco could benefit from including the value of potable water for human consumption/agriculture. However, maybe include a relatively low-tier way to gather rainwater/drill wells to supply isolated homesteads. Progressively higher-level versions could supply more water.

Oct 2, 2024

Agree, mby put contamited water at worst options, to increase ¨green life¨... hate red water everywhere

Jan 14, 2024

I think its an easy idea, food could give different amounts of hydration too. Would give towns a need for a well. Could eventually lead to pipped water being used as public infrastructure and fountains or indoor plumbing to disperse it.