Mar 5
Early Game Pressure
I would like to see an option for some kind of early game challenges. A well managed server can prevent the extinction of any life or the production of pollution. Therefore, I suggest some sort of early disaster before the Meteor. Perhaps smaller rocks hitting first, random pollution outbreaks, infections that begin killing specific crops, or changing weather that influences work or plant growth in an area. Something to overcome and shake up the early game. I feel this would help with the "sameyness" of replays and make the game harder for experienced player.
Again, I want this as an optional setting. Thank you for considering this.
Pending