EcoE
Eco
Aug 24

Dynamic progresion system

"Hello, I've been playing Eco since the very beginning, and I'm amazed at how the game has evolved so incredibly. However, lately, I've encountered an issue that wasn't so obvious at first. On many servers, I choose where to play first. I coordinate with other players on how to help the city's progress, but there are also players who simply choose a profession because they want to play it, without much regard for the city's needs. I completely understand this approach, but once I've chosen my star, I can't change it. Therefore, I was wondering if the skill tree could be made a bit more dynamic, reflecting what the player is actually doing. Naturally, this would also mean that skills the player isn't using would gradually fade away. I've noticed that many players, when they choose poorly, have no choice but to switch servers, and this happens even in later stages of the game, which can sometimes lead to the entire server population dying out."
PendingPending