EcoE
Eco
Aug 25

Diver Specialty

New utility profession with a LOT of creative development potential. This specialist could benefit from some cool clothing items: - Flippers: Increased swim speed, decreased calorie cost - Scuba equipment: Removes extreme cost of deep sea swimming. Remove "breath limit" if ever added to the game. - Diving suit: Walk on the bottom of the seafloor Allowed to use specialty vehicles: - Underwater scooter - Diving cage (elevator) - Submarine(s) Fun use cases: - Underwater survey for "platform oil drilling" - Set explosive charges underwater (sea excavation, canal building, etc) - Additional source of rare materials (sunken ships with treasure onboard) - Build artificial reefs to revitalize dead sections of ocean life - Deploy rescue devices to float sunken vehicles to the surface - Performs underwater maintenance on mega ships (like cargo freighters / oil tankers) - Retrieves pearls from clams without harvesting the clam (using a "pearl knife") - Allowed to build under water in the "deep ocean" biome. Structures over "deep ocean" must have vertical supports every ~30 blocks, requiring divers for all cross-continent bridge projects.
PendingPending

Sep 16, 2024

Tried shooting a shark with a bow today... which led me to wanting a harpoon. https://feedback.play.eco/feature-suggestions/p/harpoon-guns That would fit well within this specialty.