Aug 25
Diver Specialty
New utility profession with a LOT of creative development potential.
This specialist could benefit from some cool clothing items:
- Flippers: Increased swim speed, decreased calorie cost
- Scuba equipment: Removes extreme cost of deep sea swimming. Remove "breath limit" if ever added to the game.
- Diving suit: Walk on the bottom of the seafloor
Allowed to use specialty vehicles:
- Underwater scooter
- Diving cage (elevator)
- Submarine(s)
Fun use cases:
- Underwater survey for "platform oil drilling"
- Set explosive charges underwater (sea excavation, canal building, etc)
- Additional source of rare materials (sunken ships with treasure onboard)
- Build artificial reefs to revitalize dead sections of ocean life
- Deploy rescue devices to float sunken vehicles to the surface
- Performs underwater maintenance on mega ships (like cargo freighters / oil tankers)
- Retrieves pearls from clams without harvesting the clam (using a "pearl knife")
- Allowed to build under water in the "deep ocean" biome. Structures over "deep ocean" must have vertical supports every ~30 blocks, requiring divers for all cross-continent bridge projects.
Pending
Tried shooting a shark with a bow today... which led me to wanting a harpoon. https://feedback.play.eco/feature-suggestions/p/harpoon-guns That would fit well within this specialty.