EcoE
Eco
1h ago

Culture overhaul: use and trading

Goal of suggestion: - More depth to Culture beyond border size and reputation spam - A way for smaller city to apply influence on larger city How to it fundamentally: Town generates culture, person with permission can assign how the culture is distributed with following options - town's perks - town's influence size - trade culture Balancing note: Every available decision should be neutral in term of power scaling. non should outperform other so the only conflict happening would be result of player behavior, not system generating it. Such as scaling cost to population size but also have a ground floor cost. 1. Town perks Maybe your town could be specialized into something, more RP potential and diversifying the market, diversifying the gameplay loop. Perks can be anything from generic to hyperfocus, balanced by cost. here top of my head examples - Reduce pollution - Labour efficiency boost - Star bonus - Jobs and tasks specific's bonus 2. Town's influence size Either no change to how current boarder work or tweak it a bit so it doesn't demand much culture to have room for other options 3. Trade culture None of above option are useful? your town getting suppressed by outside tax and dominated currency? well here a nuclear option... CULTURE EXPORTATION! You can trade your town culture to other for money, or goods. terms are fully negotiable just like contract/work party.
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