tbh this is fairly realistic. You entrusted someone responsibility and if he abused it you have to sue him. As this is a simulation game for social structures I would rather ask for a proper in-game court where you can sue people that broke committed a crime.
Frozen_byte most people would better not take a risk and won't create contracts in the first place. It is also contradicts the whole law system in the game when you physically can't break the law. Same should be applied to personal contracts
hitzu My guess is that it's hard to do anything at the moment because as soon as something is in your iventory (e.g. crops you harvest for someone) it belongs to you from the game engine point of view. I think adding proper ownership would be a great idea. For example, at the moment you can't really rent a car to someone. If you don't give them access to the truck deed then if they get stuck in a ditch they're done for. But if you do give them access, so they can get it back on the road or move it across the ocean without a barge, then the moment they hammer it and put it in their inventory it's their truck for all intents and purposes.
Frozen_byte If that is the case then all laws shouldn't force-prevent anything, which they currently do.
This works as intended, contracts are supposed to provide a framework to describe tasks, set those up easier and overcome basic trust issues, but they were never supposed to lock everything down. Doing that would require extensive changes to the game to mark items as part of a contract that you can only carry, which we don't plan to introduce. This would come with the major disadvantage of lost flexibility, for example it is not uncommon to creatively use contracts for special agreements, like the harvester being allowed to take a part of the harvest or the amount they need to feed themselves. Please note that you can still vote on closed issues and that we may revisit such issues later in case they got a lot of traction.