Jan 10
Combat (And Other Modular Mechanics)
Add toggleable like, expansions or DLC sets for the game. Like eventually adding combat, but as a whole optional system that can be removed. It would just be fun to have the ability to have soldier specializations, be raiders, and other stuff for a realism roleplay. You could do this with other mechanics like natural disasters, disease, etc. Things that could change the game's core in a way some would dislike, but could enhance realistic roleplay!
Closed
This unfortunately is something we aren't considering for Eco, as our vision for Eco is to be a peaceful game relying on player cooperation, communication and issue resolving through compromise. As far as disasters go that you already suggested, that is something already part of our Eco Tree.