Mar 15
Chunk loading performance
The loading performance of the game is horrible. Its okay to wait a bit to join into the server, but what the hell is happening when playing the game?
A lot of times my home interior does not load in, even reconnecting to the server does not help. Only walking off and comming back loads my stuff back in.
When driving around with the Truck, its so fast I always have to stop cause the world does not load. What the hell? And if the chunk loads, it takes ages for the texture to load in as well. What are you doing? There are tons of chunks that not even have changes to them and I'm still waiting for ages for stuff to load in.
At the moment it feels every single chunk is requested from the server in full as soon as the client wants it. But even on an basically empty server it can take ages for the chunk to show up.
Give a Chunk a timestamp when it changed last. When a Chunk gets relevant for the client, it sends the timestamp to the server and the server sends either new chunk data back when the timestamp is outdated or just an "nothing changed message". The client caches the chunk data locally and loads up that data when there is no change from the server. That should offload the server massively.
If you are already doing that, then what the hell is happening?
Seriously, fix your existing stuff before adding new things to the game. How do you expect your game to take off, if even the basics of the game (loading the god damn world) does not work?
Closed
Hello Günther, thanks for your submission. This tracker is intended for suggestions about new and improved features, so other fellow players can vote on them. The description of your submission sounds like a technical issue and not a suggestion, though. As such either support@strangeloopgames.com or our bug tracker on https://github.com/StrangeLoopGames/EcoIssues/issues would be more suitable for this type of submission. Please make sure to provide all relevant information about the issue when creating an issue there, for example your player logs and potentially client profilings.