Sep 16
Change Fertilizer skill to "Modern Farming"
The skill will still deal with fertilizers, but it should include things like selective breading, GMO crops and greenhouses.
For example, it should allow the player to create seeds that can be planted outside of the usual rainfall and temperature zone. Basically, you take seeds bought from a farmer and then you can turn them into new seeds like winter wheat, drought resistant corn, etc.
Can also include crops that produce more output but drain the soil faster.
For greenhouses, it can be a table that takes seeds, fertilizer and water as input and outputs the crop. Should require that the room ceiling and walls are made of at least 80% glass. (wiggle room for pipes and doors). The table can be produced by Modern Farming but needs a farmer to do the labor. Also might need a heating object in the room, like how other tables require an object to be in the same room, the greenhouse table should require a heater.
Pending
There are a few reasons I think this should be added. 1) The biggest reason being that if farmers leave the server you can end up with a single farmer that only has land in one biome and isn't able to keep up with demand for other biomes. Being able to plant special crop outside of their normal range or use a greenhouse to grow them anywhere would help a lot 2) There is a current issue irl where seed companies have a lot of dominance over farmers with how efficient and successful their seeds are. Would be interesting to reflect this dynamic in Eco while also giving farmers a way to progress and improve their farming abilities