May 19
Calorie-based Exhaustion
Add an exhaustion mechanic based on calories expended, rather than time played. This makes the choice of how to spend calories more important, as well as making multiple workbenches less efficient (giving smaller crafters a chance to meet market demand since one rich person can't just spam multiple workbenches and queue up days worth of crafts).
Pending
Agree. This will give the opportunity to play for players with the same profession and different online levels. You just need to limit not the calories spent, but the work put into crafting. So that the player, after the limit has been spent, can do other things, construction and collection of resources, trading. Also, the size of the limit should depend on the level of the house, food, and culture of the city in which he lives.