3h ago
Bring Species Tracker mechanics into the "Master Tracker: Hunting" talent
I would like to propose implementing the mechanics of my mod "Species Tracker" (https://mod.io/g/eco/m/species-tracker) directly into the game, specifically through the tier 3 talent "Master Tracker: Hunting".
Currently, this talent only adds a green silhouette to animals that you have damaged. With the Species Tracker mechanics, it would instead allow the player to generate temporary markers for any species in the game (plants, animals, trees, etc.) at their current location. This turns the talent from a nearly useless one into one of the strongest options for the Hunting skill, making it competitive with the other tier 3 talent, which gives a 50% chance to recover arrows that hit an animal when you butcher it.
This is a purely quality-of-life feature: it does not change resource gathering, does not add new items, and does not alter game balance. It simply gives hunters a much better way to locate and track species in the world, which feels like a natural and thematic upgrade for a master tracker.
I believe this would greatly improve the Hunting skill line and encourage players to invest in a talent that is currently underwhelming.
Pending