EcoE
Eco
Sep 7

Bring back the old upgrades

The general idea to increase the power usage with upgrades is fine. But as a tailor I have 4 carpentry tables and 3 looms running 24h for several days. I won't spent 7 stars on a ~20% discount. And again, for advanced upgrades. No one does actually. Some server admins are changing the specialized upgrade to 40% discount. Other aspects: Increased crafting speed: Nah, just set up more benches; Reduced calorie costs: Nah, food is cheap. This also applies for the skill specialisation. Plus, my favourite part of the game was organizing the research and upgrades. * Please bring back the old upgrades * Please include the mod to deconstruct specialized upgrade to the base game. (https://mod.io/g/eco/m/downgrade-modules-v12#description)
ClosedClosed

changed status toClosed·Sep 7, 2026
Sep 7, 2026

Hello, there is unfortunately no realistic chance for us to revert the module system to prior systems, I'm hence closing this suggestion. If you personally prefer to not have a star cost for modules you can already configure that to be the case in the Balance.eco configuration file. Something also seems to be wrong with your server, as the resource cost reduction with all three modules is 35%, not 20%. That is well sufficient with the generally lower costs for recipes in Update 14.

Sep 7, 2026

You can make them a little bit more expensive, to include the new research papers