Philip Miller Love all of it! I think this is coming along well!
This could use some tweaking and some really cool concepts and ideas could stem from this. It's a foundational idea that really brings people together.
Selsun Agreed! Would love to see some tweaking and some new ideas stem out from the community surrounding this idea. Hoping to see it expanded upon and maybe even one day be implemented.
Meteor or not, people lose interest very quickly. Once we get to spend a few stars and have built our home, our shop and our workspace, it seems like people see no challenge any longer. How to keep it interesting? I always keep playing daily as long as a server is up, never get bored, so I don't understand why other people leave. I wish people like you come up with ideas and those get implemented in the game.
I definitely hear you there… that happens to me quite often as well. I hope my idea, or anyone else who might have a better idea, ropes in the challenging aspect. One that unites servers and increases not just the servers population but the game in its entirety. I will say though, I’m extremely excited and hopeful for the upcoming progression. Watching their livestreams and seeing people’s ideas here and a lot of them confirming to be planned definitely has been reinstilling a lot of hope and excitement for everything coming up.
This has some really nice thought-out parts to the concepts! Like the idea of 4 parts of a lab spread across the world. And the rocket tests! Would the labs have to be spread out? I think so. But how to ensure this, beyond laws? Critically thinking here, would some labs benefit from being closer to some resource types than others (i.e. closer to Mountains for Ores?) The core mechanics of the game now are that transport plays a major role. Transporting to the individual labs thus seems important to keep the game balance. Can you think more on each of the 4 lab types and if they SHOULD be only buildable in their particular region of effect? I.E. SHOULD the fueling facility be NEAR oil, or must it always be AWAY from oil, necessitating transport of oil to its predetermined region type? Those kinds of thoughts about the 4 lab types, their inputs needed, and where the labs must be constructed (or cannot be) will play a role in government laws and restrictions. But thinking more of the defaults would help the developers understand more how this might work and keep transportation, sea/land, a continued bit of specialization (tugs that only transport Oxygen tanks - and can haul more per load when specialized, as an example). Grind, Work, and proficiency in a Specialization are key here... and we cannot eliminate those entirely. Let me know your further thoughts. Take some more time to critically think through your great idea. Don't rush!
I hear you there… I believe that the four labs being conveniently located towards each resource respectively will necessitate them being far enough away from each other to not hyper-focus in one area. But at the same time, there would certainly need to create a consistent dependency on each others resources at that same time. If one dominant resource (in your example the fueling one) pulls this towards the chemistry/oil drilling path… you’re absolutely right about necessitating MORE trade for that specific resource. Barrels are certainly something that would require foreign needs, and also exporting this to the landing pad (assuming it’s not built there) but let’s pretend for this we’d need forklift pallets or simply “pallets” since it’s hydrogen and generally, to avoid hazardous issues needs to be elevated… those pallets could be made from lumber. Thats ropes in logging, carpentry, smelting and the whole flaxseed chain, as well as adv smelting for the barrels themselves. Maybe hydrogen’s look would have a wood pallet base with steel barrels. I mean, this late in the game… we could use composite pallets? Just theorizing with one example… there are certainly a multitude of options for each lab where we could ensure higher all rounded collaboration at each lab. I have a habit of word vomiting when I get excited for new things to eco, so I hope that answered your question!
The communications array would most likely settle in the mountains, and being electronics focused. But would most certainly still import iron, fuels for a power-hungry array, and industry components (which is generally in desert). Lots of options… definitely room for improvement on my idea, would love what the community could add and make it more balanced.
Building on the Chemistry idea, various chemical compounds and elements can be collected from the world to develop new materials such as alloys, fertilisers, disinfectants (to maintain kitchen machines), medicines (if it ever becomes a necessity?) and many others using lab equipment. Lab equipment can range from basic machines like test tubes and beakers, lab benches and Bunsen burners (using methane piped to the bench or via other means). To modern machines like fume hoods (for more advanced recipes), centrifuges, heating mantles (to replace the Bunsen burners) and powered lab benches (to facilitate the modern machines' requirement of electricity).