EcoE
Eco
Sep 27

Better integration of Tailoring

Right now clothing and housing are the only uses for tailoring, which makes it feel kind of disconnected from the other skills. Need for tailored items also tends to dry up once everyone has their house set up. My suggestion is to add more tailoring items as recipe inputs to better integrate the skill. Some ideas are: -Sacks required for flour. -Sacks required for mortar and/or crushed gravel. -String required for stockpiles above small. -New rock/log stockpiles that need cloth. -Move basic backpack from gathering to tailoring -New early game seed storage bags -Logging/carpentry produce sawdust as byproduct that can be bagged and sold to masons as another source of mortar. -Modify waterwheel recipe to require rope (new item). -String as input for fish traps or new mid-tier fishing poles / bows.
PendingPending

Dec 17, 2025

this! I'm level 7 tailor and now i have to do something else while i wait for industry! I want more in between stuff to do more clothes maybe because until u get industry there is nothing to do