EcoE
Eco
Feb 16

Autopilot for boats

to have autorun available is great, but awesome would be, to have the possibility to set waypoints to drive around landmasses or other obstacles.
ClosedClosed

Mar 4, 2024

We do not have any plans to introduce "automation" of this kind to player movement, as we feel such systems would detract from the game experience and make Eco a game of watching instead of doing things. The same applies to automation for production - that may happen in the future, but only to a very limited degree. Logistics and driving vehicles are a viable economic factor in Eco and should come with the need to steer these vehicles actively. Additionally the suggested system would need to be developed from scratch for only little benefit, while adding more intrusive options affecting UX. Please note that closed issues can still be voted on and may be revisited in case they get a lot of traction.

Mar 4, 2024

Dennis Scholz Understandable and totally okay for me. I agree that lots of automation will kill the game feeling and especially the driving around with trucks i like a lot :D.

Feb 27, 2024

I have been testing to animate things using the in game animal AI system. The current state of my mod is I make AI modules to add to world objects just like tractor modules, which are really hard to craft and I even made an advanced electronics skill for it. I like the idea of post modern automatization of things since in the real world is that what we're aiming to

Mar 2, 2024

Nice. sounds interesting. Think will be only for a minority of interest, because most eco players,especial farmers, like the "hand work" every day. Nevertheless, for the more "Satisfactory" group of player very interesting. With boats its a special situation. Iuse a boat tripp often to get a coffee or short afk but ending then mostly on a beach or going much to far, so a simple possibility to set, lets say 3 waypoints, would be great to use this short breaks more effectiv :).