Jun 5
Allow us to stack damaged parts
Currently, there is a decision dilemma when deciding to repair items in the game, which I feel is not needed and just adds to tediousness in the game. If you see a mill with a millstone at 2% durability, you want to replace it with a fresh millstone. However, the 2% durability millstone that is left over will create inventory clutter. If instead you wait until the millstone totally breaks and is at 0%, you can stack it with other millstones at 0%.
Closed
Stacking parts with different durability is not technically possible in Eco as they are not identical and also not supposed to be able to average out their durabilities. Implementing functionality to be able to stack items that are not identical would require major reimplementations of core systems, which is not realistic. Given this suggestion is not implementable as such, I'm hence unfortunately closing it.