EcoE
Eco
Jan 10

Ability To Remove/Disable Personal Credits

Remove or have the ability to disable Personal Credits People really should be bartering rather than having to hold on to numerous credits of a currency that can be exploited by its owner due to the infinite supply. Mints should really be the only way to create a proper currency. Bartering system could do with some love aswell. Maybe allow people to setup trades (want x amount of this for x amount of that) rather than using the shop interface to help stop trades going through one-sided (cant sell what you are carrying for something else you carry when bartering iirc) The feedback named "Global Currency" has this suggestion too but not a fan of pre-determined governments/currencies
PendingPending

Aug 24, 2026

this sounds fun, anybody know of a privately hosted server that does this?

Mar 7, 2026

Agreed! I'd like vanilla to prohibit the use of other people's credit in your own stores as a "currency". That way fake global currencies in the form of credits wont be able to exist until a real currency exists. And yes, I dont mind that it will be easier to create a currency for a settlement.

Feb 8, 2024

Bartering was always very rare even in real-life; various credit systems predate actual currency, and were extremely common. Barter economies tend to be a sign that the economy has broken down. The whole point is that credit systems are built on trust, which fits the game much more nicely than simple barter, or a magical global currency (with magical buy and sell orders to manage the supply and demand), or a minting system. Why should there be a specific class of people who are the only ones who can provide currency? That's a horrible concept for a game _and_ for real life. I also don't see how this is a problem for you; if you want to barter, you can always trade by selling exactly as much to get the credits you need to buy what you want. Why have a separate barter system when you can already do this? Do you really need to limit others?