As for the reserve limit, it would be nice to have a limit to prevent players from rushing in and taking a whole production (limit per day).
Pending
Jun 5, 2026
I agree.
Especially when new, high-demand goods first hit the market, I want to make sure that multiple players get a fair shot at purchasing them. For example, as the first carpenter on a server to list iceboxes, I want to ensure that several citizens have the chance to buy one for their house before a single "Eco addict" rushes in and buys ten of them all for himself.
This feature could be implemented either as a transaction limit per person (per day) or as a global cap on how many units a shop listing is allowed to sell per hour.
I agree. Especially when new, high-demand goods first hit the market, I want to make sure that multiple players get a fair shot at purchasing them. For example, as the first carpenter on a server to list iceboxes, I want to ensure that several citizens have the chance to buy one for their house before a single "Eco addict" rushes in and buys ten of them all for himself. This feature could be implemented either as a transaction limit per person (per day) or as a global cap on how many units a shop listing is allowed to sell per hour.